Wednesday, May 5, 2010

GIMP Tutorial: How To Make Your Own Bumblebee *BEGINNERS*


Step 1:

Open a new drawing with a white background, add a new transparent layer, name it "wings". Follow similar steps found in my  Dragonfly tutorial shown in Step 1. The shape of the wings will be somewhat different, but the concept of how they are made remains the same. Draw out one set of wings using the Path tool:




In the Path dialog, duplicate the path and then using the Flip tool, (make sure to set it to Path) flip it horizontally.



You might have to use the Move tool and Rotate tool to get your flipped wing to line up like you see in the image above. Just remember to select the Path option on both tools.

Follow Steps 2, 3, and 4 in the dragonfly tutorial to complete the wings.

Your result should be similar to the following:

Step 2:

Add a new transparent layer and name it "body". Using the Path tool, click out a path like the following, then round out your nodes to resemble a pear shape with a little stinger at the bottom:




Select Path to Selection and fill it with either yellow or black (your preference). Keep the body selection active throughout the next series of the following steps:

Select the Ellipse tool and set the mode to (Subtract from the current selection). Starting at the top, create an ellipse to subtract a portion of the body, like shown:



Fill the selection with the opposite color (yellow or black). Keep the selection active, create another ellipse, like shown, and repeat this process to the bottom of the body, keeping the stinger black.




In the Path dialog, stroke the body path with yellow at 2 px.




Step 3:

Create a new transparent layer, name it "reflection".

Using the Airbrush tool with color set to white, paint a path on the body, like shown:

Go to Filters - Blur - Gaussian Blur set to 25 px


Step 4:

Create a new layer and name it "head".

Using the Path tool, lay out a path that resembles a heart shape with 3 mounds, instead of 2. Round out your points (nodes) like shown:




Convert the Path to a selection, and using the colors (ffc000) and (bf9000), use the Blend tool to create a radial gradient, from the lowest middle point of the head, like shown:




Create a new transparent layer and name it "eyes".

Using the Path tool, lay out a path that resembles an "alien" eye, like shown:




In the Path dialog, duplicate the eye path. Then with the Flip tool set on "affect" - Path, flip it horizontally:




As you can see the right side needs to be moved over a little more, no problem. With the Path tool and right eye path selected, hold down the ALT key and drag the right eye and even it out.

Use the Blend tool, with radial gradient colors set to black and medium gray, and convert each eye path to selection and fill. Stroke each eye path with yellow at 2px:




Now that we can see the eye placement on the head, we can highlight it to improve the look.

Create a new transparent layer and name it "highlights".

Using the Airbrush tool with foreground color set to white, brush on narrow white lines, as shown:




Filters - Blur - Gaussian Blur at 15 px.




Step 5:

For the antennae and legs, revert back to my Dragonfly tutorial for the specifics in (Step 10) or (Step 7) in the Ladybug tutorial on using the Stroke Tapered Path effect.

The leg paths do not need to be duplicated and flipped since your leg paths require being both in front of the body layer and behind the body layer, which means you need to create two layers, place one layer directly below the body layer, and the other directly above the body layer. You could duplicate and flip the paths if you wanted to, but since its not that complicated, I preferred to just create 4 individual paths. The layers are set up like shown:




For the legs, I used the following settings on the Stroke Tapered Path menu:




Here is how I set the legs up on the image:

Two in front of the body, and two behind the body, plus I set up two additional transparent layers for both sets of legs and used a 1 px white stroke on each leg path for highlighting with a 2 px Gaussian blur (much like we did for the head and the body highlighting):




Finally, the antennae. Create a new transparent layer below the "head" layer and name it "antennae". Create two paths like shown below. Use the same Stroke Tapered path settings from the legs, with the exception of the START taper width (change it to 4, leave the rest the same):




Before the tapered paths.




Now add the little balls at the end. (Just use Airbrush tool, foreground set to black. Add a smaller white highlight afterwards (use the fuzzy circle brush for highlighting).




That completes the steps needed for this tutorial. You can go beyond these steps and add textures and color enhancements to improve the overall appearance.

The final product:




Thank you for stopping by.

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